Waluigi (Mario Series)

Waluigi is a character that will be in SSBL

he will be in the base roster and will be one of the first characters you get to play as.

Moveset:

Up Special: Wario's up special but with slight changes

Side Special: Taken from Luigi's side special but does less damage

Neutral Special: Throws a dice block forward, which explodes, revealing a number. It functions similarly to Mr. Game & Watch's Judge

Down Special: Allows him to grab a bob-omb and throw it at the enemy (Sorta like Peaches down special in SSBU and other games)

Standard Attack: Performs a hook, then follows up with a kick.

Down Tilt: Stomps three times. Has medium meteor smash properties.

Down Smash: Performs a breakdance motion kick that hits on both sides. It hits multiple times, with a launching hit at the end.

Forward Tilt: Jabs forward at eye height with his middle and index fingers. It is quick, though it has mediocre knockback. KOs middleweights from the center of FD at 180% uncharged, and at 130% fully charged.

Forward Smash: Swings his tennis racket forward. Can reflect projectiles if timed correctly. Also hits behind Waluigi, sending the opponent backwards. KOs middleweights from the center of FD at 129% uncharged, and at 90% fully charged.

Up Tilt: Punches diagonally upwards. It is considerably quick.

Up Smash: Waluigi enlarges his head and performs a spinning headbutt. KOs middleweights from the center of FD grounded at 170% uncharged, and at 90% fully charged.

Dash Attack: Spins multiple times, then poses. Similar to Mario and Luigi's down special moves.

Neutral Aerial: A spinning split kick. Its fast startup combined with its low knockback and endlag allow it to be a useful combo tool.

Forward Aerial: Swings his leg upwards in front of him. It has a good vertical range, though horizontal range is quite poor

Back Aerial: Kicks behind him with both legs. Its good knockback allows it to be a powerful tool for edgeguarding and spacing

Up Aerial: Does a scissor kick above him. The first hit leads into the second hit of the move, which meteor smashes opponents.

Down Aerial: A stall-then-fall double foot stomp. Hitting an opponent within the first few frames meteor smashes them, while the late hit launches at a diagonal trajectory.